How to Add a Replacement Tile file to gtset555.til:
- Have an edited replacement file ready to load (must be 16-bit tga format)
- Open "TileEdit"
- Open the tile file to be edited
- Click Edit > Add > Improvement
- The "Add Tile Improvement" window opens
- Select the Improvement you want to replace from the group in the bottom left of the window
- Check "Replace" (this will place the "TI Number" in the "Possition" box
- Then type in the "TI ID" number in the "Tile Emp ID" box (leave "Hex" box unchecked)
- Then click the "Load" button (lower right of the window) which will open a new window.
- Navigate to the replacement file location (if necessary) and then select it.
- The image in the file will appear in the box on the upper right of this window. Assuming it is formatted correctly, it should look normal.
- Click "OK" button and that window will close
- You are now back in the "Add Tile Improvement" window, and the new image will appear in the box in the top right corner.
- Click "OK" button and that window will close
- Now you are back at the Main TileEdit window
**** If replacing multiple files, return to the 4th "dash" step above, otherwise continue below ******
- Click File > Save Tile File
- A window appears and the file name is already filled in (gtset555.til)
- Click "Save" button (and click "Yes" when asked to replace the existing file)
- A new window appears and the file name is already filled in (gtset565.til)
- Click "Save" button (and click "Yes" when asked to replace the existing file)
- That's it! Now close TileEdit and re-open it, and then open the file you just edited.
- Uncheck the "Show Tiles" box and check the Show Tile Improvements" box
- Type in the TI Number of the file you just changed and the image should appear - CONFIRM that both the "TI Number" and the "TI ID" are identical to those of the file you just replaced!!
- Now copy both tileset files into the "tiles" folder of your game (in my case it would be CTP2-AE/Cradle3/default/graphics/tiles) and agree to any overwrites.
Now load a game, go into the Editor, and place the new tile improvement on the map - it should appear normally (but with the new image)
- TESTED AND THIS WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!

How to add a NEW Tile to gtset555.til:
- Have an edited replacement file ready to load (must be 16-bit tga format)
- Open "TileEdit"
- Open the tile file to be edited
- Click Edit > Add > Improvement
- The "Add Tile Improvement" window opens
** "Insert Last" stays checked
- Then type in the "TI ID" number in the "Tile Emp ID" box (leave "Hex" box unchecked)
** You should already have identified an empty TI ID number where you want to place this new graphic.
- Then click the "Load" button (lower right of the window) which will open a new window.
- Navigate to the replacement file location (if necessary) and then select it.
- The image in the file will appear in the box on the upper right of this window. Assuming it is formatted correctly, it should look normal.
- Click "OK" button and that window will close
- Now you are back at the Main TileEdit window
** The "TI Number" is filled in for you (the initial "Number of Tile Improvements" plus one), and the total number of improvements should now be one more than it was when you started.
**** If adding multiple files, return to the 4th "dash" step above, otherwise continue below ******
- Click File > Save Tile File
- A window appears and the file name is already filled in (gtset555.til)
- Click "Save" button (and click "Yes" when asked to replace the existing file)
- A new window appears and the file name is already filled in (gtset565.til)
- Click "Save" button (and click "Yes" when asked to replace the existing file)

